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American Studies ; 60(3/4):145-157, 2021.
Article in English | ProQuest Central | ID: covidwho-1678711

ABSTRACT

[...]beyond the ecocritical values and ideals that frame and underpin each, these three games raise additional questions and provocations concerning other norms, identities, structures, even feelings that interact or intersect with their obvious and thematic environmental concerns. Night Flyer, Even the Ocean, and Pandemic 2020 and their respective designers theorize their own work, their relationship to their identities and positionalities, and the potential for Asian American games. [...]the games and designers presented below bridge more traditional environmental studies, Asian American ecocriticism, and the recent environmental turn in video games studies. All three games foreground Asian American design, experience, and representation (sometimes directly or indirectly), and offer points of view from bats to power plant workers to viruses that decenter white male bodies, gazes, and masculinist fantasies of control or domination over the natural world. [...]these games and designers gesture toward Asianfuturist possibilities, potential lines of inquiry, resistance, critique, and even hope that center Asian American identities, experience, engagements, and worldbuilding.

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